Classification Outline
Each class is uniquely constructed through a series of choices that reflect the character's personality, background, training, and abilities. These choices build on each other to express an entire spectrum of possibilities that may be vastly different or subtly nuanced from each other.
Archetypes
Classes first choose their primary and secondary attribute categories, which provide a strong foundation for their abilities and skills.
These archetypes mostly provide the underlying passive abilities of the class, and dictate how their other abilities will interact with the card drawing system, in particular, the class deck and the hand size.
One attribute is the primary (row) and the other is the secondary (column), which then points to the archetype that the class will be based on in the following matrix.
| — | maneuver |
mastery |
might |
mind |
moira |
manner |
maneuver |
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mastery |
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might |
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mind |
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moira |
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manner |
Combat Roles
These 12 'roles' that a character may perform each have 4 different approaches to fulfill that role. Each class may pick a total of 12 approaches from across all the roles.
Every ability or action a character takes is affected by one or more of these roles and approaches, the combination of which determines the outcome of the action.
| Aid | |
| Buff | |
| Debuff | |
| Counter | |
| Attack | |
| Duration | |
| Control | |
| Stealth | |
| Scout | |
| Summon | |
| Transform | |
| Utility |
Combat Styles
Each class will choose two styles as part of their class definition, a Primary and Secondary.
Each style may be chosen twice allowing them to specialize in it, or they may choose two separate styles to create a mixed combat style with unique tactical options.
- a Pimary: Melee, Secondary: Magic is not the same as Primary: Magic, Secondary: Melee
Note that it's still possible for a character to use all three combat styles, but they will be not be as effective by using a non-core style.
| Melee | |
| Range | |
| Magic |
Ability Sources
Each class will choose three sources of their power as part of their class definition: Primary, Secondary, Tertiary.
| Source | Description | Type |
|---|---|---|
| Called | from the land, sea, wind, and fire | Self |
| Inherited | from what one is born with | Self |
| Prepared | from intense physical training or mental study | Self |
| Manifested | from a triggering event | Self |
| Providenced | from adherence to doctrinal principles | Other |
| Bargained | from a relationship with something given | Other |
| Commanded | from a dominion over others | Other |
| Crafted | from items of a permanent nature | Item |
| Consumed | from items of a temporary nature | Item |
| Augmented | from abnormal modifications to the body | Item |
Ability Implements
Each class chooses three implements of their abilities as part of their class definition: Primary, Secondary, Tertiary.
| Weapons | |
| Accessories | |
| Focus | |
| Constructs | |
| Materials | |
| Companions | |
| Techniques | |
| Environments |