Combat Styles


Each class will choose two focus, and ranges as part of their class definition, a primary and a secondary for each.

Each style or range may be chosen twice allowing Agents them to specialize in it, or they may choose two separate styles to create a mixed combat expertise with unique tactical options.

  • eg. A [Melee, Magic] style is not the same as [Magic, Melee] style, nor is a [Melee, Missile] style the same as a [Missile, Melee] style.

Note that it's still possible for a character to perform actions from both focuses and ranges, but they will be not be as effective as using their core style.

Focus
Magic Utilizes Mana to perform exceptional feats that defy reality
Martial Utilizes Stamina and physical prowess to overpower others
Range
Melee Uses tecniques that require some degree of normal reach to attack
Missile Uses methods that enable attacks from distances far beyond normal reach

[Magic, Magic]

Spell-armiger

[Melee, Melee]

Spell-fighter

[Melee, Missile]

Spell-caster

[Missile, Missile]

Spell-ranger

[Missile, Melee]

[Magic, Martial]

Hex-blade

[Melee, Melee]

Hex-slayer

[Melee, Missile]

Hex-shot

[Missile, Missile]

Hex-stalker

[Missile, Melee]

[Martial, Martial]

Weapon-master

[Melee, Melee]

Combat-master

[Melee, Missile]

Shot-master

[Missile, Missile]

Hunt-master

[Missile, Melee]

[Martial, Magic]

Battle-armsman

[Melee, Melee]

Battle-warden

[Melee, Missile]

Battle-marksman

[Missile, Missile]

Battle-vanguard

[Missile, Melee]