Resources

Resources are the collection of point pools that every OETH agent can use to track their current physical state, which includes their well-being, as well as their capacity to perform exceptional actions.

Health

Stamina

Stamina is the resource that tracks and agent's physical capacity to perform martial actions, such as running, jumping, climbing, swimming, as well as attacking with melee and ranged weapons, or blocking and parrying attacks.

Total stamina is dertermined by employee base-capacity, as well as that provided by their agent classification progression which represents their training and experience in the field.

Base-capacity is (STR mod + DEX mod + CON mod).

Mana

Mana is the resource that tracks an agent's capacity to perform exceptional macro-geometric actions, such as casting spells, using psionic powers, or performing other exceptional actions that require a significant amount of energy.

Total mana is determined by employee base-capacity, as well as that provided by their agent classification progression which represents their focus and study and experience in the field.

Base-capacity is (INT mod + WIS mod + CHA mod).

Adrenaline

Adrenaline is a catch-all name for the collection all of the unique resources that are used by various agent classifications.

Exceptional resources can be used to perform some general actions available to all agents, but are primarily used to enhance the capabilities of the agent's classification, such as using special abilities, or performing unique actions that are not available to all agents.

Generally, each agent chooses which type of adrenaline they possess from the following list, each with its own unique properties and benefits.

Combo Name Description
STR * DEX Vigor
STR * CON Brawn
STR * INT Prowess
STR * WIS Resolve
STR * CHA Panache
DEX * CON Adrenaline
DEX * INT Finesse
DEX * WIS Poise
DEX * CHA Wit
CON * INT Composure
CON * WIS Chi
CON * CHA Gravitas
INT * WIS Spirit
INT * CHA Wit
WIS * CHA Verve