Movement

All movement between a start and stop is called a contiguous movement, and is subject to the four incremental stages of acceleration.

Each move action between and within all stages consumes two seconds of time.

Movement that applies the { vulnerable } condition can be overidden by taking the 'cautious' action-modifier which consumes twice the amount of time per move action.
* Each move action can be done cautiously as a seprate decision

Details
  • All contiguous movement includes the effort to deaccelerate and stop at the desired location.
  • All /*
  • Acceleration can stop at any stage of movement desired.

Reposition

This two second move action is considered a reposition, which is incurred every time the player begins a new contiguous movement.

A reposition is always up to 2m of movement.

  • ending movement from the reposition stage applies a +1 bonus to the next

melee weapon attack, dodge, parry, or bloack action taken in the same round.

Walk Stage

{Vulnerable}

The first two seconds of any contiguous movmeent is considered a walk, and must be spent together in order to move 1/2 the character's base speed.

eg. a base speed of 10m can walk up to 5m in this time

Jog Stage

{Vulnerable}

The second two seconds of any contiguous movement is considered a jog, and must be spent together in order to move 2/2 the character's base speed.

eg. a base speed of 10m can jog up to 10m in this time

Run Stage

{Vulnerable}

The third two seconds of any contiguous movement is considered a run, and must be spent together in order to move 3/2 the character's base speed.

eg. a base speed of 10m can run up to 15m in this time

Sprint Stage

{Vulnerable}

The fourth two seconds of any contiguous movement is considered a sprint, and must be spent together in order to move 4/2 the character's base speed.

eg. a base speed of 10m can Sprint up to 20m in this time