Movement
All movement between a start and stop is called a contiguous movement, and is subject to the four incremental stages of acceleration.
Each move action between and within all stages consumes two seconds of time.
Movement that applies the { vulnerable } condition can be overidden by taking
the 'cautious' action-modifier which consumes twice the amount of time per
move action.
* Each move action can be done cautiously as a seprate decision
Details
Reposition
This two second move action is considered a reposition, which is incurred every time the player begins a new contiguous movement.
A reposition is always up to 2m of movement.
- ending movement from the reposition stage applies a +1 bonus to the next
melee weapon attack, dodge, parry, or bloack action taken in the same round.
Walk Stage
The first two seconds of any contiguous movmeent is considered a walk, and must be spent together in order to move 1/2 the character's base speed.
eg. a base speed of 10m can walk up to 5m in this time
Jog Stage
The second two seconds of any contiguous movement is considered a jog, and must be spent together in order to move 2/2 the character's base speed.
eg. a base speed of 10m can jog up to 10m in this time
Run Stage
The third two seconds of any contiguous movement is considered a run, and must be spent together in order to move 3/2 the character's base speed.
eg. a base speed of 10m can run up to 15m in this time
Sprint Stage
The fourth two seconds of any contiguous movement is considered a sprint, and must be spent together in order to move 4/2 the character's base speed.
eg. a base speed of 10m can Sprint up to 20m in this time