Draconic

advantages
Draconic Claws

Two claw natural attacks that deal 1d4 points of damage. With all advantages from any claw-related profiencies where applicable

Dragon Scales

Gain +1 natural AC, and a +2 bonus vs. any fire, fire-based, or otherwise equivalent damage.

Dragon Breath

Gain Draconic Breath ability as per rules from relevant emulated version's standard, stock breath rules and use of special abilities. If being around a present or active ally using Draconic heritage subtype from same general subtype (a.e. Frost, Fire, Lightning etc) after activating your Breath Attack and before it resolves make a DC check of 18. If successful gain a +4 to damage provided target with the similar subtype has Draconic Heritage

Languages

If possessing at least a hybrid form capable of either humanoid or other near-near humanoid speech (avian, serpentine body etc) you may make use of language proficiencies as per standard rules per relevant edition. Provided there are no restrictions against learning a specific Language within the relevant setting it is otherwise added as part of its basic known languages when selecting language options for purposes of both normal and meta-conversations within and outside of standard play. This special additional selection of languages for purposes of metaconversation may contain any known spoken and non-spoken language used for sentient communication, whether written or through use of symbolic means

Improved Bite

+2 trait bonus against those presently within area affected by Frightful Presence (as per relevant edition's standard frightening ability/spell of similar equivalent) on combat maneuver checks made to grapple a foe. As long as target's Frightful Presence uses relevant rules of emulated edition. Does not apply in other contexts where target has any Fear inducing ability that would otherwise negate or nullify Grapple in other unique contexts in same related edition. As long as target is subject to usual or otherwise related Grapple rules with no existing resistances or immunity they can still be affected from this Heritage subtype trait

Blindsense

Blindsense 30ft as per related edition's version of relevant detection abilities, where applicable

Resilience

Works as per Unearthly Calm

Born of dragons, draconic creatures are powerful and majestic. They carry special traits from their draconic ancestry.

Evolution

  • this
  • this
  • this

Subtypes: Ancestries

All dragons have at least a head, body, and tail. The following are the different types of dragons based on their arrangement of forelimbs, hindlimbs, and wings chosen.

Wyrm

Characterized as having no limbs

Features Description
primary
secondary
tertiary

Tatzlwyrm

Characterized as having only forelimbs

Features Description
primary
secondary
tertiary

Lindwyrm

Characterized as having only hindlimbs

Features Description
primary
secondary
tertiary

Amphiptere

Characterized as having only wings

Features Description
primary
secondary
tertiary

Drake

Characterized as having forelimbs and hindlimbs

Features Description
primary
secondary
tertiary

Wyvern

Characterized as having hindlimbs and wings

Features Description
primary
secondary
tertiary

Quetzal

Characterized as having forelimbs and wings

Features Description
primary
secondary
tertiary

Dragon

Characterized as having forelimbs, hindlimbs, and wings

Features Description
primary
secondary
tertiary