Mortal

Mortals are beings of flesh and blood, defined by their capacity for growth, change, and ultimately, mortality. They possess resilience, adaptability, and the potential for both great good and great evil. While not possessing innate supernatural abilities, they can be incredibly versatile and resourceful.

Advantages
IP Benefit
1 +1 to saving throws vs. poison or disease
2 +1 to all saving throws vs. effects that target a bodily system (inc. stun/paralysis)
3 Advantage or +2 to all saves versus poison, disease, and body-targeting effects
1 Gain proficiency in one skill of your choice
2 Gain proficiency in two skills of your choice
3 Once per day, learn proficiency in a skill for 1 hour
1 1/day, reroll a failed saving throw (use second result)
2 1/day, reroll any failed d20 check (attack, save, or skill; use new result)
3 1/day, reroll a failed saving throw and take best result
1 +1 to checks and saves with a chosen ability (can be switched after 2 days training)
2 +1 to checks, saves, and skill checks with a chosen ability (same switching rules)
3 +2 to all skill checks using a chosen ability (changeable with 1 week training)
1 +1 to attack rolls vs. one creature type (chosen at creation)
2 +1 to attack and damage vs. same chosen type
3 +2 to attack and damage, and advantage/+2 to tracking/recognize chosen type
2 Gain one extra feat (must meet prerequisites)
3 Gain one extra feat and temporarily swap 1 feat 1/day
1 Gain proficiency in one skill
2 Gain proficiency in two skills
3 Gain proficiency in three skills (no class limit)
1 Gain proficiency in one additional language
2 Gain proficiency in two additional languages
3 Gain ability to learn languages 2x as fast; bonus on decipher checks
1 Prior to combat, make a check to find minor useful object
2 As above, but object may be of moderate value/utility
3 1/session, automatically find or improvise needed mundane tool
1 Gain 2 extra skill points at creation
2 Gain 2 skill points at creation; +1 skill point per level (not retroactive)
3 As above, and once per week, reassign one skill point (with downtime/training)
1 +2 on saves vs. fatigue/exhaustion
2 +2 on those saves; reduce nonlethal damage from environmental hazards
3 Immunity to normal fatigue from strenuous activity or environment
1 Once per day, add +1d4 to damage roll when landing a successful hit
2 1/day, add damage equal to twice heritage level; successful, target saves or be shaken
3 1/day, after a critical or bonus hit, auto inflict shaken and resist death save next round
1 1/day, after failing a d20 roll, add 1d6/2 (rounded up) as a luck bonus
2 1/day, add 1d6 "luck" to any failed check or save; can share with one ally
3 1/session, declare success on a mundane task after a failed attempt
1 Gain proficiency in two skills not on your class skill list
2 Gain proficiency in three non-class skills
3 Once per session, use any skill as though proficient


Stalwart *

This aspect embodies martial prowess, valor, and a honed instinct for battle. Those with the Stalwart quality have natural strength, remarkable physical might, and skills sculpted by a life close to conflict or rigorous athletic discipline. Their discipline and courage set them apart, enabling them to endure frontline pressures and excel with weapons.

IP Benefit
0 +1 to attack rolls with melee or thrown weapons
0 +2 to Strength-based skill or contest checks
0 Once per session, halve physical damage from a single attack (use reaction/trigger)
2 +3 to Strength; +1 to weapon damage (choose melee or ranged)
2 Gain proficiency with advanced (martial) weapons
1 +1 to Damage with chosen weapon category
1 +2 to intimidate checks when displaying martial prowess
1 +1 to defense (AC) vs. opportunity attacks
1 Can perform a Feat of Strength (break, lift, or force open, DM sets difficulty) 1/day
1 Reroll a failed melee attack once per session

Back to Top


Resilient *

The Resilient aspect grants formidable endurance, adaptability, and survival skills. Bearers with this trait resist exhaustion, recover faster, and are less prone to hazards—a product of hard living, rough terrain, or relentless training against adversity.

IP Benefit
0 +1 to Constitution-based skill checks
0 +2 to Survival or Endurance-related checks
0 Automatically succeed on first daily check to recover from fatigue
2 +3 to Constitution score
2 Resist poison, disease, and environment: Advantage or +2 on such saves
1 +2 to checks to resist or recover from fatigue or forced marching
1 Heal an extra hit point per long rest
1 +1 to Death/Negative Condition saves
1 +2 to resist effects caused by heat, cold, or lack of food/water
1 Delay physical debilitation once per session (e.g. stay upright at 0 HP)

Back to Top


Adventureous *

The Adventurous are guided by restless hearts and nimble hands. Their gift lies in exploration, swift movement, and thriving in the unknown; quick reflexes and an unflappable curiosity make them masters of stealth and movement.

IP Benefit
0 +1 to Dexterity-based checks and initiative rolls
0 +2 to Stealth or Acrobatics (choose when you acquire this trait)
0 Ignore first penalty to movement caused by rough terrain or obstacles (1/scene)
2 +3 to Dexterity
2 Move 10% faster (round up, applies to all movement modes)
1 +2 to Stealth checks in natural/familiar environments
1 Reroll a failed Dexterity saving throw once per session
1 +1 to checks involving exploration, searching, or trap detection
1 +1 to Sleight of Hand or Escape Artist skilful maneuvers
1 Advantage/+2 on initiative once per rest

Back to Top


Studious *

Possessors of the Studious aspect demonstrate unmatched devotion to learning, keen memory, and impeccable analytical skill. Natural researchers and scholars, they draw on deep wells of specialized knowledge.

IP Benefit
0 +2 to Knowledge Recall checks in a subject of your choice
0 +1 to Intelligence-based skills and ability checks
0 Recall a useful fact (DM/GM discretion) appropriate to situation, 1/session
2 +3 Intelligence for purposes of skill checks and spellcasting
2 Learn new skills in half the normal time
1 +1 to Analysis/Investigation or equivalent logic-based skills
1 Reroll one failed knowledge check per day
1 +2 to decipher symbols, codes, or ancient texts
1 Identify common magical or scientific features without a roll (1/day)
1 +2 to one specific academic or research skill (e.g., Arcana, History)

Back to Top


Compassionate *

The Compassionate shine with wisdom, empathy, and skill at healing. They sense suffering in others, intuit needs, and channel energy into mending both body and mind—natural medics and caretakers, they are trusted healers in any crisis.

IP Benefit
0 +2 to Heal/Medicine checks
0 +1 to Wisdom-based skill and Perception checks
0 Once per rest, automatically sense surface emotions of a nearby creature
2 +3 to Wisdom for purposes of healing, perception, and magic
2 Healing spells/abilities restore 1 extra HP, or grant patient advantage
1 +1 bonus to Cure/Restoration spell DCs
1 +2 to Sense Motive or Empathy
1 Reroll a failed heal check, 1/day
1 Identify sources of illness (magical or mundane) without detection spell
1 Once per session, nullify the ‘frightened’ or ‘shaken’ condition on an ally

Back to Top


Exhuberant *

Those with the Exuberant aspect radiate charisma and tactical instinct, inspiring allies and manipulating social currents. Their presence emboldens, leads, and motivates—making them natural favorites in both war councils and social circles.

IP Benefit
0 +2 to social persuasion or leadership checks
0 +1 to Charisma-based skill or Performance checks
0 Once per session, rally allies: grant +1 on next morale/initiative check to group
2 +3 to Charisma
2 Gain command voice: Allies gain advantage/+2 to dedicated check 1/rest
1 +2 to checks involving tactical planning or initiative
1 Improve an NPC’s attitude by one step after successful social encounter 1/session
1 Reroll a failed leadership or persuasion check once per session
1 +1 to Insight or Detect Deception checks
1 Once per session, inspire courage: all allies get +1 to attack or saves for 1 round

Back to Top