Waterkin
Tied to the elemental plane of water, waterfolk creatures are able to manipulate and control water.
Rain *
Rain-aspected waterkin bestow vitality on the land, transforming arid stretches with renewal and lushness wherever they wander. They carry the living, nourishing spirit of rainfall, often serving as healers, mediators, and catalysts for growth—in body, soul, and society.
IP |
Benefit |
|---|---|
| 0 | Level 1 trained with Nature |
| 0 | May conjure a gentle rain to water crops, clean wounds, or provide camouflage |
| 0 | Once per rest, grant +1 to an ally’s next roll tied to healing or recovery |
| 2 | Restore 1d4 HP to up to 3 creatures within 10 ft by calling down a soft rain |
| 2 | Gain resistance to dehydration, heat, and sunstroke |
| 1 | +2 to checks for treating natural ailments (e.g., poison, natural disease) |
| 1 | +2 to Survival checks in finding or purifying water |
| 1 | Grant crops double yield when assisting a seasonal harvest |
| 1 | Advantage (or +2) to stealth in rain or obscured weather |
| 1 | Automatically clean mud, toxins, or mundane grime from yourself or gear 1/day |
River *
Those of the river aspect wield the energy of ceaseless motion, adaption, and ingenious navigation. Like winding currents, they overcome obstacles, find unexpected routes to their goals, and foster unity through the bonds formed wherever rivers run.
IP |
Benefit |
|---|---|
| 0 | Level 1 trained with Athletics or Acrobatics |
| 0 | Move across difficult terrain (mud, shallow water) at full speed |
| 0 | Can sense moving water within 100 feet |
| 2 | Once per session, ignore mundane obstacles or barriers (short flow) |
| 2 | Gain +2 to attempts to escape grapples, bonds, or mundane restraints |
| 1 | +2 to checks to swim or cross bodies of water |
| 1 | +1 to Initiative or reaction-based checks (fluid response) |
| 1 | Can deliver a short message “downstream” via whisper on the wind |
| 1 | Gain +1 to Athletics-based attacks or maneuvers requiring fluidity |
| 1 | Treat hazardous water as non-hazardous once per session |
Lake *
Lake waterkin embody tranquillity, secrecy, and introspective depth. Still as mirrored waters, they excel at patience, keen perception, and drawing hidden truths or calm wisdom from beneath the surface. Their presence offers stability and subtle insight.
IP |
Benefit |
|---|---|
| 0 | Level 1 trained in Insight (Perception or Sense Motive) |
| 0 | Advantage (or +2) to remain unobserved when still |
| 0 | Resist fear or compulsion effects once per rest |
| 2 | Share calm: end frightened/panicked for allies (once/day) |
| 2 | +2 to checks to defend or hold a fixed position |
| 1 | +2 to scrutinize lies or discover concealed objects |
| 1 | Meditate for 5 mins: regain a spell slot or daily use |
| 1 | Heal 1d4 extra HP per rest spent at the water's edge |
| 1 | Gain +1 to all WIS- or INT-based checks when calm/undisturbed |
| 1 | +2 to resolve or negotiation checks when advocating patience |
Ocean *
Ocean-aspected waterkin embody the boundless force and mystery of the deep: commanding tides, unleashing tempestuous wrath, and bringing fortune or ruin on a vast scale. They are powerful, adaptable, and awe-inspiring; the sea drives them toward leadership, unmatched resilience, and freedom.
IP |
Benefit |
|---|---|
| 0 | Level 1 trained with Intimidation or Leadership |
| 0 | Speak & understand any water-dwelling language |
| 0 | Breathe water as easily as air (amphibious) |
| 2 | Once per session, unleash a crashing wave (1d6 force, 10ft cone) |
| 2 | Ignore 1 source of fear or charm per day |
| 1 | +2 to resist or break free from grapples/swallow effects |
| 1 | Double carrying capacity and hold breath x2 longer |
| 1 | Advantage (or +2) to intimidate when near open water |
| 1 | +1 to any roll when acting boldly or risking all |
| 1 | Add 10 ft swim speed or ignore turbulent waters |