Scale Categories
Scale Category
All creatures fall into one of five categories of scale: Normal, Enormous, Titanic, Colossal, Atlantean
Each category represents a drastic increase in size, power, and influence on the world around them.
Scaling Formula
The scale of a creature affects multiple aspects of its stats, powers and abilities including strength,lifting capacity, volume, and potentially other attributes.
The general formula for this scaling is:
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Creature_Stat = Base_Stat * (Scale_Factor ^ Scale_Category)
Base_Stat: The baseline value.
eg. Base Lift is determined by (str * str) kilograms
eg. Base Speed is determined by (dex) meters
eg. Base Volume is determined by size modifier cubic meters
Scale_Factor: The multiplier for each stat. Typically 100 if not otherwise specified.
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Description of Scale Categories
Normal
Scale Category: 0
A standard creature of average size for its species.
Enormous
Scale Category: 1
Significantly larger than average, towering over standard-sized creatures, and impacting the world through physical presence.
Titanic
Scale Category: 2
Gigantic creatures that dwarf buildings and reshape landscapes with their movement. They have a profound impact on the environment and ecosystems.
Colossal
Scale Category: 3
Beyond the realm of typical creatures, capable of influencing the very shape of the world with their actions. They are often considered landmarks and major forces of nature.
Atlantean
Scale Category: 4
Truly incomprehensible creatures that reshape continents, challenge the fundamental laws of physics, and dwarf anything else imaginable. They are often described as being more godlike than other mortal beings.