Evolution
These are incredibly unique variations which have developed by a race either biologically or socially.
Evolution Table
Locomotion
| soaring | One set of arms converted into wings |
| mermaid | One set of legs converted into powerful aquatic tail |
| semi-quadruped | One set of limbs used as arms or legs |
| wall-climber | adhesive pads |
| swimmer | webbed feet/hands |
| digger | tough nails for burrowing |
| water-breathing | gills |
| malleable | body can squeeze and contort |
Natural Defenses
| exoskeleton | chitin plates |
| thorny | spiked body |
| furred | thick fur |
| feathered | thick feathers |
| scaly | thick scales |
| glowing | bioluminescence |
| camouflage | skin that with pigmentation cells |
| tough | thick skin |
| dense | strong bones |
| regenerative | slow healing factor |
| healing-saliva | |
| venemous | claws or fangs that can inject harmful venom |
| energy resistance* | fire, cold, acid, shock, poison |
Natural Offenses
| prehensile | thin dextrous tail can grasp and manipulate objects |
| slammer | large, strong tail can be used to bludgeon |
| spiker | medium, agile tail can be used to pierce |
| rammer | horns or antlers usable for bludgeoning |
| gorer | horns or antlers usable for piercing |
| clawed | sharp nails for pierching, slashing |
| jaws | sharp teeth, tusks for biting, goring |
| muscular | |
| earsplitter | sonic scream |
| noxious | produce a constant, discomforting odour/gas |
| poisonous | skin produces toxic ichor/slime |
| electrogenesis | generate electric fields |
| fiery | ignite portion of body with flames |
| energy-breath | fire, cold, acid, shock, poison |
Eccentrics
| hybrid | additional heritage advantage |
| multidextrous | additional limbs advantage |
| underdog | additional size advantage |
| everlasting | additional lifespan advantage |
| aesthetic | additional appearance advantage |
| traveled | additional region advantage |
| cultured | additional culture advantage |
| organized | additional society advantage |
| advanced | additional innovation advantage |
| unique | additional trait advantage |
| familial | additional lineage advantage |
| eccentric | additional characteristic advantage |
Psionics
| telethesia | general ability to manipulate the minds of others |
| telekinesis | general ability to manipulate objects with the mind |
| pyrokinesis | generate and manipulate heat and fire with the mind |
| cryokinesis | generate freezing temperatures with the mind |
| electrokinesis | manipulate electric potentials with the mind |
| hydrokinesis | manipulate water, liquids with the mind |
| aerokinesis | manipulate air currents with the mind |
| geokinesis | move stone, crystal, metal, diamond with the mind |
| metallokinesis |
Miscellaneous
| no-head | sensory organs and brain located elsewhere |
| multiple-heads | increases number of available brains, senses |
| photosynthesis | nourished by sunlight |
| irrisistable | pheromone control |