Hearing

Hearing *

Able to perceive auditory stimuli and sound waves from the environment, including nuances such as volume, pitch, and tone.

Impaired

Event
Auditory events cannot be perceived, including voices, footsteps, environmental cues or warnings.

Information
No auditory information gathered.

Attribute Check Bonus
-8 ​ Awareness


Range
Volume None (deaf)
Detail None
Sensitivity Rest Time
Impaired 30 minutes

Dull

Event
Can perceive average and loud sounds within typical range. Whispered and soft noises are inaudible.

Information
Can gather basic information from loud or clearly articulated sounds but miss low-volume details.

Attribute Check Bonus
-4 ​ Awareness
+1 ​ Reflex


Range
Volume Cannot hear whispers
Detail Coarse (shouting, thunder)
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Event
Can perceive moderately quiet conversation and loud whispers up to half normal distances.

Information
Able to distinguish everyday sounds, recognize spoken words, and identify sound sources under usual conditions.

Attribute Check Bonus
-2 ​ Awareness
+2 ​ Reflex


Range
Volume Whispers at half normal distance
Detail Ordinary (spoken, doors, music)
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Event
Can clearly perceive whispers and subtle noises at standard distances.

Information
Distinguishes sound nuances (accents, faint footsteps), recognizes stress or intent in tone.

Attribute Check Bonus
+0 ​ Awareness
+4 ​ Reflex


Range
Volume Whispers at normal distance
Detail Fine (tone of voice, patterns, wind)
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Event
Can perceive even the faintest noises, including heartbeats or whispers spoken behind barriers, up to twice normal distances.

Information
Detects micro sounds (heartbeat, breathing, minute scratches), can interpret sound direction and layering even in complex environments. Subtle disturbances are noticed as easily as regular speech.

Attribute Check Bonus
+4 ​ Awareness
+6 ​ Reflex


Range
Volume Whispers at twice normal distance
Detail Micro (heartbeat, breathing, clock-ticks through wall)
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Equilibrioception *

[Augmentation]

Advanced balance, perception of acceleration and movement, and sensitivity to gravitational pull and disturbances.

Impaired

Effect
Can maintain upright posture on stable surfaces, but easily loses balance with minimal perturbation. No perception of subtle shifts in gravity or movementβ€”incapable of detecting gravitational anomalies.

Information
Detect only major loss or gain of balance (falling or jumping); no capacity to discern shifts in momentum or direction of gravity.

Attribute Check Bonus
-8 ​ Reflex
+0 ​ Focus
+0 ​ Projection


Range
Distance Immediate surroundings
Motion Only self
Gravity N/A
Sensitivity Rest Time
Impaired 30 minutes

Dull

Effect
Can stand and move in most environments, but destabilized by quick or complex movement. Can sense gross changes in gravity (falling, severe inclines), but only just perceives intense gravitational forces or rotations. Poor detection of shifting acceleration.

Information
Senses large changes in balance, direction, or abrupt speed shifts; confused by subtle or gradual tilting, motion, or acceleration.

Attribute Check Bonus
-4 ​ Reflex
+2 ​ Focus
+1 ​ Projection


Range
Distance Within 2 meters
Motion Major acceleration
Gravity Severe only
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Effect
Can traverse moving platforms, slight slopes, or variable surfaces with relative ease. Senses usual gravitational pull, notices moderate deviation in direction or intensity. Detects abrupt and moderate motion or rotating fields.

Information
Notices tilting, spinning, or moderate gravitational pulls; perceives moderate vertical or lateral accelerations; senses presence and direction of gravitational anomalies up to everyday phenomena.

Attribute Check Bonus
-2 ​ Reflex
+4 ​ Focus
+2 ​ Projection


Range
Distance Within 8 meters
Motion Moderate acceleration
Gravity Noticeable shifts
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Effect
Easily balances on narrow, shifting, or unstable surfacesβ€”can adapt to spinning environments, rapid acceleration, and minor gravity distortions (tidal pulls, adjacent fields). Detects subtle tilts and rapid changes in velocity or direction.

Information
Intuitively senses and adapts to complex motion and gravitational orientation; perceives gravitational anomalies (e.g., small gravity waves); detects and predicts acceleration changes up to vehicular speeds.

Attribute Check Bonus
+0 ​ Reflex
+6 ​ Focus
+3 ​ Projection


Range
Distance Within 16 meters
Motion Rapid acceleration
Gravity Subtle disturbances
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Effect
Can navigate zero-gravity or extreme environments; intuitively compensates for gravitational waves, vortexes, rotation, or acceleration. Capable of acting during unpredictable gravitational phenomena (magical or supernatural events).

Information
Senses direction, magnitude, and change of gravityβ€”including external sources (gravity anomalies, waves, shifts). Unerringly aware of own orientation, acceleration, movement direction and their environmental context at high precision.

Attribute Check Bonus
+4 ​ Reflex
+8 ​ Focus
+4 ​ Projection


Range
Distance Within 24 meters
Motion Instant acceleration
Gravity Fine disturbances
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Infrasonic *

[Augmentation]

Able to hear sounds below the range of human hearingβ€”feel vibrations from distant disturbances, sensing the rumbling of the earth, the shifting of structures, or the distant thrum of machines.

Impaired

Vibrations
Can detect only the strongest infrasonic disturbances (major earthquakes, volcanic eruptions, gigantic machinery starting up).

Information
Only general direction and presence of infrasonic activity.

Attribute Check Bonus
-8 ​ Attunement


Range
Time Real-time only
Space Within 100 meters
Sensitivity Rest Time
Impaired 30 minutes

Dull

Vibrations
Detect major geological/machinery events, including powerful footsteps, industrial engines, or the fall of large structures.

Information
Can distinguish movement types (organic vs. mechanical), rough intensity.

Attribute Check Bonus
-4 ​ Attunement


Range
Time Real-time only
Space Within 250 meters
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Vibrations
Sense moderate events (large creatures moving underground, earthquakes, facility vibrations, brakes/faults in infrastructure).

Information
Can approximate distance, count multiple sources, identify direction, type (natural vs. technological), and tempo.

Attribute Check Bonus
-2 ​ Attunement


Range
Time Real-time, plus up to 1 minute past (echoes)
Space Within 500 meters
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Vibrations
Detect subtle environmental changes, giant predators' movement, faint tremors from deep below or beyond walls, detect vibrations hidden by noise.

Information
Pinpoint location, differentiate materials responding to infrasound. Identify rhythm, pattern, and even emotional tension in living beings' movement.

Attribute Check Bonus
+0 ​ Attunement


Range
Time Real-time, plus up to 5 minutes past (echoes)
Space Within 1 kilometer
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Vibrations
Track minute sources: heartbeats through stone, distant avalanches, underground rivers, vast city mechanics, unspoken tension or fear in a crowd.

Information
Detailed topographical β€˜echo painting’ of the nearby environment, full source separation, material analysis, emotional resonance from group motion.

Attribute Check Bonus
+4 ​ Attunement


Range
Time Real-time, plus up to 15 minutes past (echoes)
Space Within 3 kilometers
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Ultrasonic *

[Augmentation]

Able to perceive sounds above the normal range of hearing, detecting high-frequency vibrations emitted by creatures, machinery, or environmental effects. Useful for sensing otherwise inaudible phenomena such as bat echolocation, the whir of high-speed electronics, and subtle shifts in air movement.

Impaired

Stimulus
Must be in a controlled, relatively quiet environment with little background ultrasonic noise

Information
Can detect only the presence of intense ultrasonic sources

Attribute Check Bonus
-8 ​ Awareness


Range
Freq. 20–60 kHz only
Dist. 2 meters
Sensitivity Rest Time
Impaired 30 minutes

Dull

Stimulus
Can detect loud ultrasonic sources in areas of mild ambient noise.

Information
Able to determine approximate location and basic type of source

Attribute Check Bonus
-4 ​ Awareness
+2 ​ Reflex


Range
Freq. 20–80 kHz
Dist. 4 meters
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Stimulus
Functions in moderate ambient noise. Can notice less-obvious ultrasonic signals.

Information
Discerns number of sources, movement, possibly identifies mechanical vs. biological

Attribute Check Bonus
-2 ​ Awareness
+4 ​ Reflex


Range
Freq. 15–100 kHz
Dist. 8 meters
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Stimulus
Ambient noise has a minor impact. Adept at filtering interfering sources.

Information
Analyzes signal patterns, identifies source type and distance, senses obstacles (echolocation-like)

Attribute Check Bonus
+0 ​ Awareness
+6 ​ Reflex


Range
Freq. 10–150 kHz
Dist. 16 meters
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Stimulus
Works in most any environment. Can parse faint signals among heavy clutter.

Information
Dissects features of complex ultrasonic environments, unerringly tracks moving sources, uses for detailed spatial mapping (like bat echolocation).

Attribute Check Bonus
+4 ​ Awareness
+8 ​ Reflex


Range
Freq. 5–200 kHz
Dist. 24 meters
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Echolocation *

[Augmentation]

Able to sense the location of objects and creatures using the reflection of sound waves.

Blind speed is increased by one sensitivity level if the creature also has tremorsense.

Impaired

Detection
Cannot detect any creature or object smaller than Huge, unless it's making loud, continuous noise.

Radius
2 meters

Target Size
Huge

Blind Speed
Movement speed is quartered if blind; any abrupt action (such as turning or running) causes an immediate trip.

Obstacle Sensitivity
Cannot detect still obstacles thinner than a wall; openings, drops, or transparent objects are not detected.

Attribute Check Bonus
-8 ​ Awareness


Range
Area 2 meters
Size Huge+
Sensitivity Rest Time
Impaired 30 minutes

Dull

Detection
Able to detect a larger creature (e.g., bear or horse) moving at a normal pace away from the user, provided it is not silent.

Radius
4 meters

Target Size
Large

Blind Speed
Movement speed is halved if blind, running causes immediate trip.

Obstacle Sensitivity
Only detects stationary obstacles that are larger than chest-high furniture.

Attribute Check Bonus
-4 ​ Awareness


Range
Area 4 meters
Size Large+
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Detection
Able to detect a human-sized creature moving at a normal pace away. Loud stationary objects possible.

Radius
8 meters

Target Size
Medium

Blind Speed
Movement speed is normal when blind. Running causes immediate trip.

Obstacle Sensitivity
Detects most stationary obstacles (tables, doors). Openings larger than a dog-door are perceived.

Attribute Check Bonus
-2 ​ Awareness
+1 ​ Reflex


Range
Area 8 meters
Size Medium+
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Detection
Can detect a dog-sized creature moving noisily at a normal pace, as well as smaller obstacles and fine details in motion.

Radius
16 meters

Target Size
Short (child-sized)

Blind Speed
Movement speed is normal when blind. Running triggers a reflex check or trip.

Obstacle Sensitivity
Detects narrow openings, wires, or protrusions within radius. Can sense subtle changes in environment (e.g., a door opening).

Attribute Check Bonus
+0 ​ Awareness
+3 ​ Reflex


Range
Area 16 meters
Size Short/Sm+
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Detection
Can detect a mouse-sized creature moving at normal pace anywhere within radius, including flying/insect-sized with loud enough noise. Perceives environment details almost as well as sighted senses.

Radius
32 meters

Target Size
Small

Blind Speed
Movement speed is normal and unaffected when blind; running does not require a check unless obstacles suddenly appear.

Obstacle Sensitivity
Perceives fine details, textures, and small openings (rat-holes, cracks) even if objects are motionless.

Attribute Check Bonus
+4 ​ Awareness
+5 ​ Reflex


Range
Area 32 meters
Size Small+
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Auditory Resilience *

[Augmentation]

Able to resist, filter, and interpret loud noises, sonic attacks, and damaging frequencies, including subsonic and ultrasonic sounds.

Impaired

Stimulus
Only simple, consistent noises can be resisted (e.g., monotone sounds or basic environmental noise).

Protection
Mild discomfort reduction, minor resistance to hearing loss. Still susceptible to disorientation and pain from sudden loud stimuli.

Attribute Check Bonus
-8 ​ Endurance
+0 ​ Fortitude
+0 ​ Constitution


Resistance
SPL Up to 85 dB
Freq 200–12,000 Hz
Sensitivity Rest Time
Impaired 30 minutes

Dull

Stimulus
Can resist short bursts of louder noises from predictable, environmental sources.

Protection
Brief protection from sonic attacks, moderate reduction in hearing loss risk. Still at risk from complex or shifting frequencies.

Attribute Check Bonus
-4 ​ Endurance
+2 ​ Fortitude
+1 ​ Constitution


Resistance
SPL Up to 100 dB
Freq 100–18,000 Hz
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Stimulus
Can resist complex, fluctuating sounds or unintended sonic traps.

Protection
Can withstand harmful noises for short periods. Not incapacitated by most natural or manufactured loud sounds.

Attribute Check Bonus
-2 ​ Endurance
+4 ​ Fortitude
+2 ​ Constitution


Resistance
SPL Up to 115 dB
Freq 30–22,000 Hz
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Stimulus
Can filter and resist damaging sonic attacks and specific frequency-based traps, including limited magical or supernaturally-enhanced sound.

Protection
Effective against disorienting noise, greatly reduced risk of hearing damage, can recover from exposure quickly.

Attribute Check Bonus
+0 ​ Endurance
+6 ​ Fortitude
+3 ​ Constitution


Resistance
SPL Up to 130 dB (peak)
Freq 5–33,000 Hz (includes ultrasonic)
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Stimulus
Can block or filter nearly all sonic damage, including intense magical, supernatural, or technical resonance; can focus on intricate frequency patterns to ignore harmful components.

Protection
Immune to most natural and some supernatural sonic attacks; can recover from exposure during rest.

Attribute Check Bonus
+4 ​ Endurance
+8 ​ Fortitude
+4 ​ Constitution


Resistance
SPL Up to 150 dB (short bursts)
Freq 1–45,000 Hz (i.e., full audiological spectrum plus harmonics)
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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