Sight

Sight *

Able to visually perceive the world, detecting light, color, distance, and fine detail.

Excessive or focused sources of bright light may temporarily lower sensitivity levels for sight.

Impaired

Visual Acuity
Unable to perceive light or images. Effectively blind; relies on other senses for navigation and information.

Details
Cannot distinguish colors, shapes, movement, or light intensity.

Attribute Check Bonus
-8 ​ Perception


Range
Sight None (Blind)
Sensitivity Rest Time
Impaired 30 minutes

Dull

Visual Acuity
Limited ability to focus; objects nearer than 2 meters or farther than 10 meters are blurry or missed.

Details
Colors and shapes are faint or muted. Poor distinction of fine details. Struggles in low light. Bright light causes discomfort.

Attribute Check Bonus
-4 ​ Perception
+2 ​ Awareness


Range
Sight 2–10 meters, blurred
Detail Only large objects
Light Low/bright light hinders
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Visual Acuity
Can reliably see and focus on objects between 1 meter and 30 meters in normal lighting. Moderate ability in low light.

Details
Can recognize faces, printed text, and fine details at average distances. Can distinguish most colors.

Attribute Check Bonus
-2 ​ Perception
+4 ​ Awareness


Range
Sight 1–30 meters
Detail Fine features
Light Adapts to most light, not deep darkness or glare
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Visual Acuity
Can clearly discern detail from as close as 30 cm (1 foot) to as far as 120 meters (400 feet) in daylight. Better adaptation to dim or variable light.

Details
Recognizes subtle differences in colors and textures. Reads small text at a distance. Less susceptible to normal levels of glare.

Attribute Check Bonus
+0 ​ Perception
+6 ​ Awareness


Range
Sight 0.3–120 meters
Detail Very fine
Light Low-lit or dynamic; major glares hinder
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Visual Acuity
Exceptional clarity: sees objects from 10 cm (4 inches) to 600 meters (2, 000 feet), even in low ambient light. Quick adaptation to changes in lighting.

Details
Reads print or notices motion at extreme ranges, discerns faint colors and subtle movements others would miss. Nearly immune to sudden environmental glare (except magical or blinding flashes).

Attribute Check Bonus
+4 ​ Perception
+8 ​ Awareness


Range
Sight 0.1–600 meters
Detail Microscopic to distant
Light Adapts to sudden changes; glare rarely affects
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Gamma / X-ray *

[Augmentation]

Able to perceive the presence of x-rays and gamma radiation, and visually see through most solid objects except lead and similarly dense barriers.

Impaired

Detection
Can only sense strong radiation sources; see crude silhouettes through thin barriers.

Information
Distorted and indistinct outlines. Vulnerable to visual confusion, objects frequently overlap.

Attribute Check Bonus
-8 ​ Awareness


Range
Depth 1 cm through material
Distance Within 2 meters
Sensitivity Rest Time
Impaired 30 minutes

Dull

Detection
Detects moderate or intense sources. Sees blurry shapes through several layers (paper, cloth, wood).

Information
Non-detailed, outline-level visual; separate shapes if not densely stacked.

Attribute Check Bonus
-4 ​ Awareness
+2 ​ Insight


Range
Depth 5 cm through material
Distance Within 4 meters
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Detection
Detects weak sources as faint glows. Can distinguish materials up to moderate density. Pierces thin stone, thick wood, soft metals.

Information
Partial detail available – can differentiate between object layers and spot flaws.

Attribute Check Bonus
-2 ​ Awareness
+4 ​ Insight


Range
Depth 10 cm through material
Distance Within 8 meters
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Detection
Detects faint radiation. Sees through most organic material, brick, thin plating. Only lead or tungsten block sight.

Information
Clear silhouettes and internal outlines visible. Minor flaws, compartments, or concealed objects detectable.

Attribute Check Bonus
+0 ​ Awareness
+6 ​ Insight


Range
Depth 20 cm through material
Distance Within 16 meters
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Detection
Detects extremely faint or shielded sources. Sees through most matter except heavy shielding (ex: lead > 3mm).

Information
Fine internal structure revealed – can distinguish items inside cases, components, flaws, hidden mechanisms or compartments.

Attribute Check Bonus
+4 ​ Awareness
+8 ​ Insight


Range
Depth 40 cm through material
Distance Within 24 meters
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Ultraviolet *

[Augmentation]

Able to see ultraviolet light. Eyesight can withstand the brightness of the sun.

Can see the ultraviolet light given off by objects, creatures. Useful for identifying otherwise-invisible markings, security measures, certain bodily fluids, well as distinguishing energy fields, magical residues, or heat signatures.

Impaired

Visibility
Can detect only the strongest ultraviolet sources or flashes. Sunlight is no longer blinding, but details are faint or patchy.

Information
Rough outlines or vague shapes of UV patterns. Some tracking possible if the UV trail is recent and intensely marked.

Attribute Check Bonus
-8 ​ Awareness
+0 ​ Reflex
+0 ​ Precision


Range
Vision 2 meters
Detail Major contrasts only
Sensitivity Rest Time
Impaired 30 minutes

Dull

Visibility
Can see clear outlines of objects emitting or reflecting strong UV light. Bright light sources are no longer painful.

Information
Distinct shapes and flow of UV traces. Spot blood, magical runes, or tracking marks if not too old.

Attribute Check Bonus
-4 ​ Awareness
+2 ​ Reflex
+1 ​ Precision


Range
Vision 6 meters
Detail High-contrast markings
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Visibility
Can see detailed forms and markings in the ultraviolet spectrum in moderate lighting conditions. Feint sources are perceivable at closer range.

Information
Trace subtle patterns, footprints, faded writing, heat remnants, or spells. Track or analyze residues, discriminate between natural and artificial UV sources.

Attribute Check Bonus
-2 ​ Awareness
+4 ​ Reflex
+2 ​ Precision


Range
Vision 12 meters
Detail Patterns, symbols, and faint traces
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Visibility
Can see a broad range of UV emissionsβ€”including low-intensity and psionic/magical sourcesβ€”clearly, in most conditions.

Information
Quickly distinguish between mundane and supernatural traces, identify hidden wards, and decode secret markings or clues.

Attribute Check Bonus
+0 ​ Awareness
+6 ​ Reflex
+3 ​ Precision


Range
Vision 24 meters
Detail All UV-based markings and fine details in surfaces, fabrics, and living beings
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Visibility
Nothing is hidden in the ultraviolet. Vision cuts through light fog/smoke/haze; minute traces and complex layered spells are visible in extraordinary detail.

Information
Full-spectrum mapping of UV signatures; identify sources, sequence events, and integrate sensory patterns into instant tactical or analytical insight.

Attribute Check Bonus
+4 ​ Awareness
+8 ​ Reflex
+4 ​ Precision


Range
Vision 48 meters
Detail Perfect clarity, greatest detail, all-layer analysis
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Infrared *

[Augmentation]

Able to see infrared light.

Can see in the dark using the heat signatures of objects, creatures.

High resolution thermal vision, diffused by smoke and fog.

Impaired

Perception
Detect only the warmest or most distinct heat sources. Unable to distinguish details or shapes.

Obstacles
Thickness of walls or barriers fully blocks vision; heavy smoke or fog diffuses any signatures.

Attribute Check Bonus
-8 ​ Perception


Range
Vision Distance 2 meters
Detail Level Large sources only
Sensitivity Rest Time
Impaired 30 minutes

Dull

Perception
See basic shapes based on obvious temperature differences. General heat presence, little detail for moving targets.

Obstacles
Partial vision possible through thin smoke/fog; solid objects still block all vision.

Attribute Check Bonus
-4 ​ Perception


Range
Vision Distance 5 meters
Detail Level Medium and large sources, vague shapes
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Perception
Can distinguish objects and creatures, revealing outlines and changes in body temperature. Movement is obvious, but fine features are unclear.

Obstacles
Thick fog or smoke weakens signals but does not block vision entirely. Thin walls block all.

Attribute Check Bonus
-2 ​ Perception


Range
Vision Distance 12 meters
Detail Level Outlines and groupings
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Perception
Can recognize species, shapes of objects, recent heat traces (such as footsteps or handprints), and see through moderate smoke/fog.

Obstacles
Dense materials, excessive flame, or certain magic may block/overwhelm vision.

Attribute Check Bonus
+0 ​ Perception


Range
Vision Distance 30 meters
Detail Level Individual features and recent traces
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Perception
Discern subtle temperature gradients such as fever, concealed weapons (by thermal void or through clothing), and nearly invisible heat signatures over time. Can track heat trails even through cluttered scenes.

Obstacles
Only lead-lined or magical barriers block vision. Can "tune out" background heat distractions.

Attribute Check Bonus
+4 ​ Perception


Range
Vision Distance 60 meters
Detail Level Precise features, tunnels, residual effects
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Microwave / Radio Waves *

[Augmentation]

Able to perceive microwaves and radio frequencies as visible signals, including emissions from electronic devices and the thermal emissions of objects and living beings.

Can distinguish the origins and strength of electromagnetic signals such as those emitted by communication technology or the heat radiated by living things, even through visual obstacles like smoke, fog, or light cover.

Impaired

Signal
Can sense only the strongest, most direct sources of microwave/radio emissions. Only basic hot/cold areas are perceptible.

Information
General sense of presence or absence of strong signals or major heat sources. No fine detail.

Attribute Check Bonus
-8 ​ Awareness


Range
Signal 5 meters
Thermal 3 meters
Sensitivity Rest Time
Impaired 30 minutes

Dull

Signal
Able to sense major radio sources (radars, strong wifi, large thermal bodies) through some cover.

Information
Can roughly locate significant devices or heat sources and estimate if devices are active, inactive, or malfunctioning. Can track hot/cold spots through light cover.

Attribute Check Bonus
-4 ​ Awareness
+1 ​ Insight


Range
Signal 15 meters
Thermal 8 meters
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Signal
Able to sense and distinguish between ordinary radios, phones, wifi routers, and most electronic emissions. Can analyze passive and active thermal signatures through moderate barriers.

Information
Can identify and differentiate types of electronic devices by their signatures, determine hot/cold objects, and follow moving radio or heat sources through fog, clothing, or indirect sight.

Attribute Check Bonus
-2 ​ Awareness
+2 ​ Insight
+1 ​ Reflex


Range
Signal 40 meters
Thermal 20 meters
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Signal
Can filter, differentiate, and somewhat β€œsee” layers of radio chatter and microwave signals, including encrypted or overlapping sources. Can spot subtle thermal traces even through dense cover.

Information
Determine purpose or type of electronic devices (transmitting, listening, powering). Can follow heat/radio-sourced trails. May pick up signal interruptions or jammer presence, and quickly locate overheating/disguised items.

Attribute Check Bonus
+0 ​ Awareness
+4 ​ Insight
+2 ​ Reflex


Range
Signal 100 meters
Thermal 50 meters
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Signal
Can finely resolve overlapping, faint, and indirect microwave/radio signaturesβ€”track encrypted, masked, or bouncing signals, β€œsee” through buildings, or monitor conversations/data transfers at range. Heat vision offers medical- or forensic-level detail through virtually any non-thick shielding.

Information
Traces, analyzes, and interprets complex communication spectra and environmental heat patterns (e.g., health status, hidden compartments, tampering). May β€œvisualize” activity patterns in otherwise hidden rooms or locate camouflaged heat sources from significant range.

Attribute Check Bonus
+4 ​ Awareness
+6 ​ Insight
+4 ​ Reflex


Range
Signal 250 meters
Thermal 100 meters
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Telescopic *

[Augmentation]

Able to see objects at a distance as if they were closer. Each level is an order of magnitude closer.

All other sight-based senses are reduced by one sensitivity level for the duration of the rest period.

Impaired

Range
Can only see distant, high-contrast objects in good lighting.

Clarity
Heavily distorted; only outlines discernible.

Attribute Check Bonus
-8 ​ Perception


Reach 20 meters (as if 2 meters away)
Sensitivity Rest Time
Impaired 30 minutes

Dull

Range
Can see distant objects in fair lighting; limited detail visible.

Clarity
Vague forms and colors recognized, rough movement tracked.

Attribute Check Bonus
-4 ​ Perception


Reach 200 meters (as if 20 meters away)
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Range
Can distinguish details, shapes, and identify individuals at great distance.

Clarity
Fine movement, features, and subtle visual cues are discernible with some blur.

Attribute Check Bonus
-2 ​ Perception


Reach 2 kilometers (as if 200 meters away)
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Range
Can clearly identify faces, read signs, or spot subtle visual cues in most conditions.

Clarity
Very fine detail, accurate depth and contrast, discern patterns at a distance.

Attribute Check Bonus
+0 ​ Perception


Reach 20 kilometers (as if 2 kilometers away)
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Range
Can see and study extremely remote objects, track motion and minuscule details nearly unobstructed by atmospheric effects.

Clarity
Exceptional acuity; can spot small distinguishing marks, view scenes ordinarily out of visual range.

Attribute Check Bonus
+4 ​ Perception


Reach 200 kilometers (as if 20 kilometers away)
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Microscopic *

[Augmentation]

Able to see details of objects as if they were larger.

Each level is an order of magnitude larger.

Impaired

Detail
Can discern features the naked eye struggles with, such as small grains of sand, faint textures, or hairline cracks.

Information
Basic outline and general shapes of tiny objects, such as small insects or fibers.

Attribute Check Bonus
-8 ​ Awareness
+0 ​ Precision
+0 ​ Imagination


Minimum Observable Size
Visual 0.5 mm
Contrast Requires strong light
Distance Touch to 10 cm
Sensitivity Rest Time
Impaired 30 minutes

Dull

Detail
Can discern detail at the level of fine grains, textile fibers, and insect legs clearly.

Information
Rough determination of object composition, and recognition of extremely fine patterns or tool-marks.

Attribute Check Bonus
-4 ​ Awareness
+2 ​ Precision
+1 ​ Imagination


Minimum Observable Size
Visual 0.05 mm
Contrast Favorable light needed
Distance Touch to 20 cm
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Detail
Can see structures at the level of individual grains, tiny crystals, spores, and dust mite body parts.

Information
Identify micro-engraving, microscopic cracks, pores, or residues invisible to normal sight.

Attribute Check Bonus
-2 ​ Awareness
+4 ​ Precision
+2 ​ Imagination


Minimum Observable Size
Visual 0.005 mm (5 microns)
Contrast Poor light somewhat difficult
Distance Up to 40 cm
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Detail
Structural differences between cells in leaf, insect wing scales, pollen grains, and cloth threads are distinguishable.

Information
Discern biological structures, crystalline fractures, tiny holes, and signatures of magical traces or contamination.

Attribute Check Bonus
+0 ​ Awareness
+6 ​ Precision
+3 ​ Imagination


Minimum Observable Size
Visual 0.0005 mm (0.5 microns)
Contrast Low light has minor impact
Distance Up to 80 cm
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Detail
See organelle, cell walls, bacterial colonies, or identify pigments/micro-structures in base materials.

Information
Discern the composition of substances at the microscopic or near-molecular level; analyze trace evidence thoroughly.

Attribute Check Bonus
+4 ​ Awareness
+8 ​ Precision
+4 ​ Imagination


Minimum Observable Size
Visual 0.00005 mm (50 nanometers)
Contrast Works with available light, moderate impairment in darkness
Distance Up to 1.5 meters
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Astral *

[Augmentation]

Able to see spirits, ghosts, and other entities on the astral plane.

See and interact with beings or phenomena hidden from baseline material reality, including lingering souls, emotional echoes, and magical vestiges.

Impaired

Presence
Must be in direct physical contact with locations or objects suffused with astral energies

Information
Only vague shapes or flickers are sensed; cannot communicate or discern intent/identity

Attribute Check Bonus
-8 ​ Attunement


Perception
Range Touch (physical contact required)
Duration 1 minute per use
Sensitivity Rest Time
Impaired 30 minutes

Dull

Presence
Must be within 2 meters of an astral entity/location or holding a strongly connected object

Information
Can distinguish outline and basic mood/state, but not details; cannot communicate

Attribute Check Bonus
-4 ​ Attunement
+1 ​ Awareness


Perception
Range Within 2 meters
Duration 5 minutes per use
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Presence
Must be within 8 meters of strong astral presence; no physical contact needed

Information
Can perceive distinct form, estimate type of entity, and sense general mood or intent; basic nonverbal communication possible (feelings, impressions)

Attribute Check Bonus
-2 ​ Attunement
+2 ​ Awareness


Perception
Range Within 8 meters
Duration 10 minutes per use
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Presence
Can perceive astral entities within line of sight, unless hindered by powerful obfuscation

Information
Can recognize types/classes of entities, interpret emotions or motivations, and establish rudimentary communication (mental imagery, surface thoughts)

Attribute Check Bonus
+0 ​ Attunement
+4 ​ Awareness
+2 ​ Perception


Perception
Range Line of sight, max 20m
Duration 30 minutes per use
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Presence
Sense extends through barriers and into places steeped in planar overlap

Information
See and hear spirits with clarity; can discern detailed intentions, identity, and establish functional two-way dialogue (if entity permits); spirit magic is visible as auroras/shapes

Attribute Check Bonus
+4 ​ Attunement
+8 ​ Awareness
+4 ​ Perception


Perception
Range Up to 40 meters, through some barriers
Duration 1 hour per use
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Arcane *

[Augmentation]

able to see the flow of magic, the auras of creatures and magical items.

Impaired

Effect
Detects only the raw presence or absence of active magic within direct line of sight; cannot discern source, school, or potency.

Information
Only aware that magic is present, not its type or intensity.

Attribute Check Bonus
-8 ​ Attunement


Range
Time Constant
Space Within 2 meters
Sensitivity Rest Time
Impaired 30 minutes

Dull

Effect
Can notice general magical aura types (e.g. harmful, healing, illusion) with concentration, but not specific details.

Information
Can distinguish broad magic categories, but not individual effects or sources.

Attribute Check Bonus
-4 ​ Attunement


Range
Time Constant
Space Within 4 meters
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Effect
Can identify magical items, creatures, and effects, discerning general school and strength; faint visible tracings of magic's flow.

Information
Gathers details about visible manifestations and strength of magic and basic function or purpose.

Attribute Check Bonus
-2 ​ Attunement


Range
Time Constant
Space Within 8 meters
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Effect
Sees clear, detailed auras around sources of magic, reveals ties or links between enchanted objects and their creators, detects hidden or disguised magic.

Information
Can determine school, effect strength, and immediate magical connections.

Attribute Check Bonus
+0 ​ Attunement


Range
Time Constant
Space Within 16 meters
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Effect
Comprehends intricacies of magic: origin, creator, woven threads across timescales, subtle fluctuations. Can sense residual or latent enchantments and decode protective wards.

Information
Identifies precise source, function, creation details, history, and potential triggers or links.

Attribute Check Bonus
+4 ​ Attunement


Range
Time Constant
Space Within 24 meters
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables

Occular Resilience *

[Augmentation]

Ability to physiologically and cognitively resist, mitigate, or adapt to ultra-bright, damaging, dizzying, or disorienting lights and visual interference.

Impaired

Environment
Can recognize dangerous light sources but only shield reflexively.

Protection
Limited resistance: still suffers major visual impairment and strong secondary effects (e.g. headaches, nausea).

Attribute Check Bonus
-8 ​ Focus
-2 ​ Endurance
-2 ​ Reflex


Protection
Bright Reduces by 10%
Dazzling Reduces by 5%
Duration 10 seconds
Sensitivity Rest Time
Impaired 30 minutes

Dull

Environment
Can shield eyes with effort; may squint through most sources of extreme light.

Protection
Partial resistance: suffers moderate aftereffects (dizziness or afterimages), vulnerable if exposed for over a minute.

Attribute Check Bonus
-4 ​ Focus
+0 ​ Endurance
+1 ​ Reflex


Protection
Bright Reduces by 30%
Dazzling Reduces by 15%
Duration 30 seconds
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Environment
Able to withstand most natural and artificial blinding brightness with minimal discomfort.

Protection
Lasting resistance: rare aftereffects except during prolonged exposure.

Attribute Check Bonus
-2 ​ Focus
+2 ​ Endurance
+2 ​ Reflex


Protection
Bright Reduces by 60%
Dazzling Reduces by 30%
Duration 2 minutes
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Environment
Filters and adapts to sudden or sustained blinding lightβ€”recovering rapidly without distraction.

Protection
Exceptional resistance: ignores most aftereffects and can see in conditions most cannot.

Attribute Check Bonus
+0 ​ Focus
+4 ​ Endurance
+3 ​ Reflex


Protection
Bright Reduces by 90%
Dazzling Reduces by 60%
Duration 10 minutes
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Environment
Effortlessly adapts to any form of blinding, damaging, or dazzling lightβ€”even magical, strobing, or rapidly fluctuating patterns.

Protection
Near-immunity: retains function and clarity under virtually all light hazards; unaffected by secondary effects unless specifically targeted magically or technologically.

Attribute Check Bonus
+4 ​ Focus
+8 ​ Endurance
+4 ​ Reflex


Protection
Bright Negates 99%
Dazzling Negates 85%
Duration 30 minutes or longer*

*Extreme cases determined by GM

Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

Back to Senses Tables