Taste
Taste *
Able to detect and distinguish the quality, safety, and composition of food and drink through gustatory perception.
Perception
Information
Attribute Check Bonus
Impaired
Cannot taste any flavor or discern spoiled from fresh or safe from poisonous.
No information can be gathered about consumables by taste.
-8 Fortitude
Range
Detection Time
On consumption
Food Range
Direct contact
Sensitivity
Rest Time
Impaired
30 minutes
Perception
Information
Attribute Check Bonus
Dull
Can only recognize extremely strong tastes (very bitter, sour, or sweet).
Most flavors go undetected.
Can barely tell if something is spoiled or overtly poisoned; only the most
obvious spoilage or toxins can be detected.
-4 Fortitude
+2 Reflex
Range
Detection Time
Upon contact
Food Range
Direct contact
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Perception
Information
Attribute Check Bonus
Average
Can experience ordinary taste. Able to distinguish regular levels of sweet,
bitter, sour, salty, and umami.
Can reliably detect common spoilage, most simple toxins or taints,
and estimate edibility.
-2 Fortitude
+4 Reflex
Range
Detection Time
Within a bite or sip
Food Range
Direct contact
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Perception
Information
Attribute Check Bonus
Bright
Can identify nuanced and faint flavors in food or drink. Able to distinguish
subtle spice, herb, or ingredient differences.
Can detect spoilage or toxins in diluted food and beverages. Able to discern
masked or mixed flavors and trace ingredients.
-0 Fortitude
+6 Reflex
Range
Detection Time
Before swallowing
Food Range
Detectable in diluted samples
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Perception
Information
Attribute Check Bonus
Heightened
Able to discern between highly similar flavors, origin of ingredients,
and presence of most adulterants at trace levels.
Can distinguish specific toxins or chemicals, fermentation sources,
even in diluted or masked consumables. Able to identify edible plants, potions,
or alien substances by taste alone.
+4 Fortitude
+8 Reflex
Range
Detection Time
On smell or the faintest sample
Food Range
Trace contact or diluted presence
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes
Poison detection *
[Augmentation]
Able to detect poisons and toxins in food, drink, or on objects, without being adversely affected by their presence.
Method
Information
Attribute Check Bonus
Poison Effect
Impaired
Requires substance to be diluted with a glass of water before testing.
Detection is unreliable and not all poisons may be sensed.
Can only discern the possible presence of a poison with significant uncertainty.
-8 Fortitude
Partial effect from dilution method
full effect if swallowed
Range
Method
Dilution only
Scope
Consumables
Sensitivity
Rest Time
Impaired
30 minutes
Method
Information
Attribute Check Bonus
Poison Effect
Dull
Able to detect poisons in food or liquid by diluting a sample in water;
sensor can identify potential toxins.
Can detect the presence of a poison and identify general category (e.g.,
neurotoxin, irritant). Cannot identify specifics.
-4 Fortitude
Minimal effect from dilution method (meager symptoms)
Full effect if swallowed
Range
Method
Dilution only
Scope
Consumables
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Method
Information
Attribute Check Bonus
Poison Effect
Average
Can test substances by holding/swirling them in mouth (not swallowed);
gains a lot of information but must immediately spit out, or risk exposure.
Reveals the basic properties of the poison: whether it is lethal, paralyzing,
or causes illness; source (plant, animal, mineral) if common.
-2 Fortitude
No effect from water dilution
Minimal effect from mouth method (slight symptoms)
Full effect if swallowed
Range
Method
Mouth (swirl/spit), or dilution (no risk)
Scope
Consumables
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Method
Information
Attribute Check Bonus
Poison Effect
Bright
Able to detect poisons by holding in mouth or swallowing.
Swallowing allows for further detailed insights at greater risk.
Discerns full nature of the poison: source, possible antidotes, time until
effect, and symptoms.
+0 Fortitude
No effect from dilution method even if swallowed;
No effect from mouth method, minimal effect if swallowed (slight symptoms)
Range
Method
Mouth or swallow (player's choice)
Scope
Consumables
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Method
Information
Attribute Check Bonus
Poison Effect
Heightened
Detects any toxin with a mere touch to lips, with full knowledge available by
swirling or swallowing. Completely resistant to tested poisons during detection.
Provides total analysis of all poison components, source, method of delivery,
possible treatments, long-term effects, and even rare compounds.
+4 Fortitude
No effect from any method
even if swallowed
Range
Method
Mouth/touch or swallow
Scope
Consumables and contact toxins
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes
Gustatory resilience *
[Augmentation]
Able to resist and even benefit from consuming spoiled or foul-tasting food and drink, though not resistant to actual toxins or poisons.
All food and drink consumed must be edible by your species; immunity does not extend to poisons, allergens, or caustic substances. Bypass normal penalties for eating spoiled or unpleasant food according to sensitivity.
Exposure
Benefit
Attribute Check Bonus
Impaired
Can perceive spoiled or foul flavors but cannot tolerate significant quantities.
No benefit from spoiled food/drink, but takes half the usual negative effects
(minimum 1).
-8 Fortitude
Spoiled Nutrient Gain
Negative Effects Taken
Application Limit
1 per day
Half (minimum 1)
Sensitivity
Rest Time
Impaired
30 minutes
Exposure
Benefit
Attribute Check Bonus
Dull
Can tolerate unpleasant taste/texture and gains faint benefit.
Gains half the usual benefits of spoiled food/drink with half the negative
effects.
-4 Fortitude
+2 Focus
Spoiled Nutrient Gain
Negative Effects Taken
Application Limit
2 per day
Half (minimum 1)
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Exposure
Benefit
Attribute Check Bonus
Average
Able to eat moderately spoiled food/drink regularly, drawing most value.
Gains full benefits of spoiled food/drink but takes only half of the negative
effects.
-2 Fortitude
+4 Focus
Spoiled Nutrient Gain
Negative Effects Taken
Application Limit
3 per day
Half (minimum 1)
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Exposure
Benefit
Attribute Check Bonus
Bright
No qualms about consuming spoiled or offensive food; may gain benefits even
from refuse.
Gains full benefits with no negative effects.
+0 Fortitude
+6 Focus
Spoiled Nutrient Gain
Negative Effects Taken
Application Limit
5 per day
None
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Exposure
Benefit
Attribute Check Bonus
Heightened
Actively seeks out and thrives on spoiled, rotten, or decomposed foods.
Gains twice the usual benefit from spoiled food/drink, with no negative effects.
+4 Fortitude
+8 Focus
Spoiled Nutrient Gain
Negative Effects Taken
Application Limit
10 per day
None
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes