Touch

Touch *

able to perceive physical contact, pressure, texture, and vibration to gather environmental information.

Impaired

Environment
Unable to feel any texture, pressure, or vibration.

Information
Cannot detect hidden objects or traps by touch. Barely able to react to pain or injury after it occurs.

Attribute Check Bonus
-8 Reflex
+0 Command
+0 Fortitude


Functionality
Texture Sensitivity None
Vibration Detection None
Reaction Speed Delayed (1d4 rounds)
Sensitivity Rest Time
Impaired 30 minutes

Dull

Environment
Able to detect only coarse, rough textures and significant pressure.

Information
Can recognize crude structures and some vibrations, but unable to identify finer detail or hidden mechanisms.

Attribute Check Bonus
-4 Reflex
+2 Command
+1 Fortitude


Functionality
Texture Sensitivity Rough only
Vibration Detection Heavy vibrations
Reaction Speed Slow (1 round delay)
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Environment
Able to distinguish both smooth and rough textures, as well as moderate vibrations through contact surfaces.

Information
Can detect standard traps and some hidden objects by feel. Notable improvements in reaction to physical attack or harm.

Attribute Check Bonus
-2 Reflex
+4 Command
+2 Fortitude


Functionality
Texture Sensitivity Smooth & Rough Textures
Vibration Detection Footsteps, obstacles
Reaction Speed Standard (immediate)
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Environment
Able to feel individual grains, delicate shifts, subtle vibrations, and precise physical features.

Information
Can easily detect most hidden compartments or traps by touch alone. Reacts instantly to injury and can pinpoint minute physical shifts.

Attribute Check Bonus
+0 Reflex
+6 Command
+3 Fortitude


Functionality
Texture Sensitivity Fine: grains of wood, ridges in stone
Vibration Detection Light footsteps, mechanical ticks
Reaction Speed Enhanced (adapts instantly)
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Environment
Can discern intricate structures such as individual fibers, and sense the faintest ground tremors or surface movements.

Information
Can detect the most cleverly hidden traps and complex mechanical devices. Unparalleled awareness of changes in their physical environment.

Attribute Check Bonus
+4 Reflex
+8 Command
+4 Fortitude


Functionality
Texture Sensitivity Ultra-fine: fibers of silk, hair, veins
Vibration Detection Minute tremors, whispers through ground
Reaction Speed Preternatural (anticipate movement)
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Tremorsense *

[Augmentation]

able to detect vibrations in the ground to sense the movement of creatures and objects through earth or stone. especially useful for detecting hidden traps, secret doors, burrowing creatures, and concealed objects within the tremorsense radius.

for every creature size larger than medium, range is doubled; for every size smaller, the range is halved. if also possessing echolocation, blind speed increases by one level of sensitivity, up to Heightened.

all senses are lowered by one sensitivity level for the duration of the rest period.

Impaired

Detection
Can only sense extremely large or powerful vibrations (e.g., a running giant, quake, or heavy machinery).

Information
Can detect only the rough presence and direction of the largest moving objects.

Attribute Check Bonus
-8 Awareness


Range Minimum Detectable Size
Radius 2 meters Huge
Blind Speed Halved, running causes immediate trip
Sensitivity Rest Time
Impaired 30 minutes

Dull

Detection
Can detect an average human (medium size) walking or running within radius.

Information
Can locate general position and basic movement direction (e.g., approaching, departing).

Attribute Check Bonus
-4 Awareness


Range Minimum Detectable Size
Radius 4 meters Medium
Blind Speed Movement speed is halved if blind, running causes immediate trip.
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Detection
Can detect a dog (small) moving at a normal pace within radius.

Information
Can pinpoint precise locations, distinguish between size categories, and sense some details of movement (e.g., crawling, walking, running).

Attribute Check Bonus
-2 Awareness


Range Minimum Detectable Size
Radius 8 meters Small
Blind Speed Movement speed is normal, but running causes immediate trip.
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Detection
Can detect a mouse (tiny) moving within radius.

Information
Can discern individual footsteps, minute vibrations, or faint ground tremors—and identify approximate weight, speed, and nature of movement (biped/quadruped, etc.).

Attribute Check Bonus
+0 Awareness


Range Minimum Detectable Size
Radius 16 meters Tiny
Blind Speed Movement speed is normal; running triggers reflex save or trip.
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Detection
Can detect a spider (diminutive/tiny) moving within radius—even those carefully minimizing vibrations.

Information
Can deeply analyze types of movement, elevation changes, texture of the ground, and distinguish between multiple similar creatures; may detect concealed objects and mechanical motion (traps) with precise location.

Attribute Check Bonus
+4 Awareness


Range Minimum Detectable Size
Radius 32 meters Diminutive/tiny
Blind Speed Movement speed is normal, running does not trigger reflex save.
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Pain Insensitivity *

[Augmentation]

unable to sense or react to pain, causing a lack of distraction from painful stimuli.

Pain insensitivity does NOT prevent taking damage or injury—only the perception and reaction to pain itself. All other sensations, like pressure and temperature, remain intact. Effects and attacks meant to distract or incapacitate through pain are resisted more effectively.

All attribute check bonuses and durations are cumulative only for effects related to pain, not general hazards (fire, poison, etc).

Impaired

Pain
Can resist mild, fleeting pain for a few seconds

Response
May wince or hesitate under moderate checks, but severe pain still causes interruption

Attribute Check Bonus
-8 Fortitude


Example
Tolerance 3 seconds of sharp pain
Scald 2 seconds
Sensitivity Rest Time
Impaired 30 minutes

Dull

Pain
Can endure painful experiences for brief periods before focus is lost

Response
Substantial pain causes only minor distraction; can maintain action for short duration

Attribute Check Bonus
-4 Fortitude
+2 Focus


Example
Tolerance 30 seconds of ongoing severe pain
Scald 1 minute of contact
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Pain
Able to ignore most non-debilitating pain and stay on-task

Response
Sustains effective action even with moderate injury; higher tier checks needed to disrupt focus

Attribute Check Bonus
-2 Fortitude
+4 Focus
+2 Tenacity


Example
Tolerance 5 minutes of continuous intense pain
Scald 10 minutes of contact
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Pain
Pain is acknowledged intellectually, but doesn't distract from tasks or concentration

Response
Can perform complex tasks under torture or with grave injuries; pain distractions are rare

Attribute Check Bonus
+0 Fortitude
+6 Focus
+3 Tenacity


Example
Tolerance 30 minutes of unrelenting agony
Scald 1 hour of contact
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Pain
Pain signals are almost completely ignored; only the gravest bodily trauma registers

Response
Acts undeterred and clear-headed under nearly any level of pain; only full incapacitation stops action

Attribute Check Bonus
+4 Fortitude
+8 Focus
+4 Tenacity


Example
Tolerance Indefinite resistance to pain or agony
Scald Can hold burning-hot objects indefinitely
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Temperature Sensitivity *

[Augmentation]

able to sense faded or persistent heat signatures from past environmental events.

environmental temperature must not have changed significantly within the defined duration for the sense to function. Always able to detect if the current environment is too much hotter or colder for detection.

all senses are lowered by one sensitivity level for the duration of the rest period.

Impaired

Target
Only significant heat sources (large fires, enduring magical effects) can be detected; subtle changes are lost.

Information
Can sense roughly whether a significant heat source was recently present or absent.

Attribute Check Bonus
-8 Attunement


Heat Pattern Age Temperature Range
Time Up to 2 minutes Difference ≥ +15°C / -15°C of ambient
Space Within 2 meters of source
Sensitivity Rest Time
Impaired 30 minutes

Dull

Target
Can detect the presence of sizable warming/cooling (campfires, warm-blooded creatures at rest).

Information
Can discern vague shapes and positions of heat sources.

Attribute Check Bonus
-4 Attunement


Heat Pattern Age Temperature Range
Time Up to 10 minutes Difference ≥ +8°C / -8°C of ambient
Space Within 4 meters of source
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Target
May detect people sitting, fires, magic residue, or covered items.

Information
Can gather positions, patterns, and approximate sizes of heat sources.

Attribute Check Bonus
-2 Attunement


Heat Pattern Age Temperature Range
Time Up to 30 minutes Difference ≥ +4°C / -4°C of ambient
Space Within 8 meters of source
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Target
Can sense faint residual heat from small creatures, brief contacts, or passing magical influences.

Information
Learns specific outlines, movement patterns, and origin/duration of heat.

Attribute Check Bonus
+0 Attunement


Heat Pattern Age Temperature Range
Time Up to 1 hour Difference ≥ +2°C / -2°C of ambient
Space Within 16 meters of source
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Target
Can detect subtle changes, including old footprints, recently worn fabrics, secret compartments briefly accessed.

Information
Discerns intricate details: temperature gradients, time past since disturbance, and the difference between natural and unnatural heat alterations.

Attribute Check Bonus
+4 Attunement


Heat Pattern Age Temperature Range
Time Up to 2 hours Difference ≥ +1°C / -1°C of ambient
Space Within 24 meters of source
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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Enhanced Proprioception *

[Augmentation]

acute awareness of the position and movement of one's body in space.

Impaired

Effect
Can faintly sense large shifts in body position or balance only during conscious movement.

Information
Only vague locations and general movements are discernible. Fine adjustments are not possible.

Attribute Check Bonus
-8 Agility
-8 Reflex
-6 Flexibility
-6 Grip


Range
Sensation Whole Body
Fineness Posture shifts
Reaction 2-second delay
Sensitivity Rest Time
Impaired 30 minutes

Dull

Effect
Notice obvious changes in weight distribution or limb location, including while still or when distracted.

Information
Sense broad limb positions, with rough estimation of force or balance.

Attribute Check Bonus
-4 Agility
-4 Reflex
-2 Flexibility
-2 Grip


Range
Sensation Whole Body
Fineness Major limb motion, stances
Reaction 1-second delay
Sensitivity Rest Time
Dull 1 hour
Impaired 15 minutes

Average

Effect
Sense limb location, angle, balance, and muscular tension accurately. Can adapt to terrain or avoid clumsy errors.

Information
Detailed awareness of posture, strength, pressure, and coordination.

Attribute Check Bonus
-0 Agility
+2 Reflex
+2 Dexterity
+1 Precision
+1 Flexibility


Range
Sensation Whole Body
Fineness Finger/Toe motion
Reaction Instantaneous
Sensitivity Rest Time
Average 2 hours
Dull 30 minutes
Impaired 10 minutes

Bright

Effect
Instinctively aware of balance, position, and movement—can act with great precision even without sight.

Information
Fine motor control, detect subtle shifts, internalize complex movements.

Attribute Check Bonus
+2 Agility
+4 Reflex
+3 Dexterity
+2 Precision
+2 Flexibility
+2 Grip
+1 Grace


Range
Sensation Whole Body, isolated body segments
Fineness Individual digits, facial muscles
Reaction Preconscious/reactionary
Sensitivity Rest Time
Bright 4 hours
Average 1 hour
Dull 15 minutes
Impaired 5 minutes

Heightened

Effect
Exceptional sense; execute acrobatics, avoid surprise, detect imbalances or even opponents’ body motions.

Information
Almost prescient awareness of movement—precisely judge and predict body, balance, and even subtle tremors.

Attribute Check Bonus
+4 Agility
+8 Reflex
+5 Dexterity
+4 Precision
+4 Flexibility
+3 Grip
+2 Embodiment
+2 Grace
+1 Strength


Range
Sensation Individual muscles/organs, micro-movements
Fineness Subtle twitches, heartbeat, breath
Reaction Anticipatory/absolute instant
Sensitivity Rest Time
Heightened 8 hours
Bright 2 hours
Average 30 minutes
Dull 10 minutes
Impaired 2 minutes

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