Touch
Touch *
able to perceive physical contact, pressure, texture, and vibration to gather environmental information.
Environment
Information
Attribute Check Bonus
Impaired
Unable to feel any texture, pressure, or vibration.
Cannot detect hidden objects or traps by touch. Barely able to react to pain or injury after it occurs.
-8 Reflex
+0 Command
+0 Fortitude
Functionality
Texture Sensitivity
None
Vibration Detection
None
Reaction Speed
Delayed (1d4 rounds)
Sensitivity
Rest Time
Impaired
30 minutes
Environment
Information
Attribute Check Bonus
Dull
Able to detect only coarse, rough textures and significant pressure.
Can recognize crude structures and some vibrations, but unable to identify finer detail or hidden mechanisms.
-4 Reflex
+2 Command
+1 Fortitude
Functionality
Texture Sensitivity
Rough only
Vibration Detection
Heavy vibrations
Reaction Speed
Slow (1 round delay)
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Environment
Information
Attribute Check Bonus
Average
Able to distinguish both smooth and rough textures, as well as moderate vibrations through contact surfaces.
Can detect standard traps and some hidden objects by feel. Notable improvements in reaction to physical attack or harm.
-2 Reflex
+4 Command
+2 Fortitude
Functionality
Texture Sensitivity
Smooth & Rough Textures
Vibration Detection
Footsteps, obstacles
Reaction Speed
Standard (immediate)
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Environment
Information
Attribute Check Bonus
Bright
Able to feel individual grains, delicate shifts, subtle vibrations, and precise physical features.
Can easily detect most hidden compartments or traps by touch alone. Reacts instantly to injury and can pinpoint minute physical shifts.
+0 Reflex
+6 Command
+3 Fortitude
Functionality
Texture Sensitivity
Fine: grains of wood, ridges in stone
Vibration Detection
Light footsteps, mechanical ticks
Reaction Speed
Enhanced (adapts instantly)
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Environment
Information
Attribute Check Bonus
Heightened
Can discern intricate structures such as individual fibers, and sense the faintest ground tremors or surface movements.
Can detect the most cleverly hidden traps and complex mechanical devices. Unparalleled awareness of changes in their physical environment.
+4 Reflex
+8 Command
+4 Fortitude
Functionality
Texture Sensitivity
Ultra-fine: fibers of silk, hair, veins
Vibration Detection
Minute tremors, whispers through ground
Reaction Speed
Preternatural (anticipate movement)
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes
Tremorsense *
[Augmentation]
able to detect vibrations in the ground to sense the movement of creatures and objects through earth or stone. especially useful for detecting hidden traps, secret doors, burrowing creatures, and concealed objects within the tremorsense radius.
for every creature size larger than medium, range is doubled; for every size smaller, the range is halved. if also possessing echolocation, blind speed increases by one level of sensitivity, up to Heightened.
all senses are lowered by one sensitivity level for the duration of the rest period.
Detection
Information
Attribute Check Bonus
Impaired
Can only sense extremely large or powerful vibrations (e.g., a running giant, quake, or heavy machinery).
Can detect only the rough presence and direction of the largest moving objects.
-8 Awareness
Range
Minimum Detectable Size
Radius
2 meters
Huge
Blind Speed
Halved, running causes immediate trip
Sensitivity
Rest Time
Impaired
30 minutes
Detection
Information
Attribute Check Bonus
Dull
Can detect an average human (medium size) walking or running within radius.
Can locate general position and basic movement direction (e.g., approaching, departing).
-4 Awareness
Range
Minimum Detectable Size
Radius
4 meters
Medium
Blind Speed
Movement speed is halved if blind, running causes immediate trip.
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Detection
Information
Attribute Check Bonus
Average
Can detect a dog (small) moving at a normal pace within radius.
Can pinpoint precise locations, distinguish between size categories, and sense some details of movement (e.g., crawling, walking, running).
-2 Awareness
Range
Minimum Detectable Size
Radius
8 meters
Small
Blind Speed
Movement speed is normal, but running causes immediate trip.
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Detection
Information
Attribute Check Bonus
Bright
Can detect a mouse (tiny) moving within radius.
Can discern individual footsteps, minute vibrations, or faint ground tremors—and identify approximate weight, speed, and nature of movement (biped/quadruped, etc.).
+0 Awareness
Range
Minimum Detectable Size
Radius
16 meters
Tiny
Blind Speed
Movement speed is normal; running triggers reflex save or trip.
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Detection
Information
Attribute Check Bonus
Heightened
Can detect a spider (diminutive/tiny) moving within radius—even those carefully minimizing vibrations.
Can deeply analyze types of movement, elevation changes, texture of the ground, and distinguish between multiple similar creatures; may detect concealed objects and mechanical motion (traps) with precise location.
+4 Awareness
Range
Minimum Detectable Size
Radius
32 meters
Diminutive/tiny
Blind Speed
Movement speed is normal, running does not trigger reflex save.
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes
Pain Insensitivity *
[Augmentation]
unable to sense or react to pain, causing a lack of distraction from painful stimuli.
Pain insensitivity does NOT prevent taking damage or injury—only the perception and reaction to pain itself. All other sensations, like pressure and temperature, remain intact. Effects and attacks meant to distract or incapacitate through pain are resisted more effectively.
All attribute check bonuses and durations are cumulative only for effects related to pain, not general hazards (fire, poison, etc).
Pain
Response
Attribute Check Bonus
Impaired
Can resist mild, fleeting pain for a few seconds
May wince or hesitate under moderate checks, but severe pain still causes interruption
-8 Fortitude
Example
Tolerance
3 seconds of sharp pain
Scald
2 seconds
Sensitivity
Rest Time
Impaired
30 minutes
Pain
Response
Attribute Check Bonus
Dull
Can endure painful experiences for brief periods before focus is lost
Substantial pain causes only minor distraction; can maintain action for short duration
-4 Fortitude
+2 Focus
Example
Tolerance
30 seconds of ongoing severe pain
Scald
1 minute of contact
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Pain
Response
Attribute Check Bonus
Average
Able to ignore most non-debilitating pain and stay on-task
Sustains effective action even with moderate injury; higher tier checks needed to disrupt focus
-2 Fortitude
+4 Focus
+2 Tenacity
Example
Tolerance
5 minutes of continuous intense pain
Scald
10 minutes of contact
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Pain
Response
Attribute Check Bonus
Bright
Pain is acknowledged intellectually, but doesn't distract from tasks or concentration
Can perform complex tasks under torture or with grave injuries; pain distractions are rare
+0 Fortitude
+6 Focus
+3 Tenacity
Example
Tolerance
30 minutes of unrelenting agony
Scald
1 hour of contact
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Pain
Response
Attribute Check Bonus
Heightened
Pain signals are almost completely ignored; only the gravest bodily trauma registers
Acts undeterred and clear-headed under nearly any level of pain; only full incapacitation stops action
+4 Fortitude
+8 Focus
+4 Tenacity
Example
Tolerance
Indefinite resistance to pain or agony
Scald
Can hold burning-hot objects indefinitely
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes
Temperature Sensitivity *
[Augmentation]
able to sense faded or persistent heat signatures from past environmental events.
environmental temperature must not have changed significantly within the defined duration for the sense to function. Always able to detect if the current environment is too much hotter or colder for detection.
all senses are lowered by one sensitivity level for the duration of the rest period.
Target
Information
Attribute Check Bonus
Impaired
Only significant heat sources (large fires, enduring magical effects) can be detected; subtle changes are lost.
Can sense roughly whether a significant heat source was recently present or absent.
-8 Attunement
Heat Pattern Age
Temperature Range
Time
Up to 2 minutes
Difference ≥ +15°C / -15°C of ambient
Space
Within 2 meters of source
Sensitivity
Rest Time
Impaired
30 minutes
Target
Information
Attribute Check Bonus
Dull
Can detect the presence of sizable warming/cooling (campfires, warm-blooded creatures at rest).
Can discern vague shapes and positions of heat sources.
-4 Attunement
Heat Pattern Age
Temperature Range
Time
Up to 10 minutes
Difference ≥ +8°C / -8°C of ambient
Space
Within 4 meters of source
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Target
Information
Attribute Check Bonus
Average
May detect people sitting, fires, magic residue, or covered items.
Can gather positions, patterns, and approximate sizes of heat sources.
-2 Attunement
Heat Pattern Age
Temperature Range
Time
Up to 30 minutes
Difference ≥ +4°C / -4°C of ambient
Space
Within 8 meters of source
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Target
Information
Attribute Check Bonus
Bright
Can sense faint residual heat from small creatures, brief contacts, or passing magical influences.
Learns specific outlines, movement patterns, and origin/duration of heat.
+0 Attunement
Heat Pattern Age
Temperature Range
Time
Up to 1 hour
Difference ≥ +2°C / -2°C of ambient
Space
Within 16 meters of source
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Target
Information
Attribute Check Bonus
Heightened
Can detect subtle changes, including old footprints, recently worn fabrics, secret compartments briefly accessed.
Discerns intricate details: temperature gradients, time past since disturbance, and the difference between natural and unnatural heat alterations.
+4 Attunement
Heat Pattern Age
Temperature Range
Time
Up to 2 hours
Difference ≥ +1°C / -1°C of ambient
Space
Within 24 meters of source
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes
Enhanced Proprioception *
[Augmentation]
acute awareness of the position and movement of one's body in space.
Effect
Information
Attribute Check Bonus
Impaired
Can faintly sense large shifts in body position or balance only during conscious movement.
Only vague locations and general movements are discernible. Fine adjustments are not possible.
-8 Agility
-8 Reflex
-6 Flexibility
-6 Grip
Range
Sensation
Whole Body
Fineness
Posture shifts
Reaction
2-second delay
Sensitivity
Rest Time
Impaired
30 minutes
Effect
Information
Attribute Check Bonus
Dull
Notice obvious changes in weight distribution or limb location, including while still or when distracted.
Sense broad limb positions, with rough estimation of force or balance.
-4 Agility
-4 Reflex
-2 Flexibility
-2 Grip
Range
Sensation
Whole Body
Fineness
Major limb motion, stances
Reaction
1-second delay
Sensitivity
Rest Time
Dull
1 hour
Impaired
15 minutes
Effect
Information
Attribute Check Bonus
Average
Sense limb location, angle, balance, and muscular tension accurately. Can adapt to terrain or avoid clumsy errors.
Detailed awareness of posture, strength, pressure, and coordination.
-0 Agility
+2 Reflex
+2 Dexterity
+1 Precision
+1 Flexibility
Range
Sensation
Whole Body
Fineness
Finger/Toe motion
Reaction
Instantaneous
Sensitivity
Rest Time
Average
2 hours
Dull
30 minutes
Impaired
10 minutes
Effect
Information
Attribute Check Bonus
Bright
Instinctively aware of balance, position, and movement—can act with great precision even without sight.
Fine motor control, detect subtle shifts, internalize complex movements.
+2 Agility
+4 Reflex
+3 Dexterity
+2 Precision
+2 Flexibility
+2 Grip
+1 Grace
Range
Sensation
Whole Body, isolated body segments
Fineness
Individual digits, facial muscles
Reaction
Preconscious/reactionary
Sensitivity
Rest Time
Bright
4 hours
Average
1 hour
Dull
15 minutes
Impaired
5 minutes
Effect
Information
Attribute Check Bonus
Heightened
Exceptional sense; execute acrobatics, avoid surprise, detect imbalances or even opponents’ body motions.
Almost prescient awareness of movement—precisely judge and predict body, balance, and even subtle tremors.
+4 Agility
+8 Reflex
+5 Dexterity
+4 Precision
+4 Flexibility
+3 Grip
+2 Embodiment
+2 Grace
+1 Strength
Range
Sensation
Individual muscles/organs, micro-movements
Fineness
Subtle twitches, heartbeat, breath
Reaction
Anticipatory/absolute instant
Sensitivity
Rest Time
Heightened
8 hours
Bright
2 hours
Average
30 minutes
Dull
10 minutes
Impaired
2 minutes