Arachnid

Adaptations

Advantages
Multiple Limbs

Gain two additional limbs available for use.

Wall Climber

Can climb sheer surfaces as though affected by spider climb.

Chitinous Carapace

1 natural armor bonus.

Venomous Bite

Your bite attack deals 1 damage plus injection of poison as per standard poison rules

Tremorsense

Can automatically sense the location of anything within 3 x your heritage subtype level that is in contact with the same surface as you are, though movement while affected by Tremorsense causes its bearer to move at half-speed

Web Spinning

Can produce strands of sticky webbing, usable as a snare.

Blindsight

Can 'see' everything as sonar pulses for 30ft.

Poison Use

Gain a +2 bonus racial on Craft (alchemy) checks, and you may use poison without risk of poisoning yourself.

Spiderclimb

Able to perfectly adhere to both natural and artificial vertical inclines as well as ceilings at unimpeded speed, ignoring things such as slipperiness. A Spiderclimb user has also no need make checks to perform advanced movements like balancing

Fast Healing

At the start of each of your turns, you regain a number of hit points equal to your heritage subtype level, as long as you have at least 1 hit point.

Evolutions
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Stat Adjustment Table

Name Example Adjustment
Scorpion +3 total str, con
Spider +3 total dex, int
Solifuges +3 total dex, wis
Tick +3 total con, int
Mite +3 total con, wis
harvestmen +3 total wis, cha

Details

Spider

  • types: black widow, tarantula, wolf

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Scorpion

  • types: emperor, bark, deathstalker

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Mite

  • types: dust, spider

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Tick

  • types: deer, dog, lone star

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harvestmen

  • types: daddy longlegs

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Solifuges

  • types: camel, sun

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