Advantages
Powerful Build
+2 size bonus on CMB and CMD.
Trample
Opponents smaller than you provoke an attack of opportunity when they enter
your space, provided they aren't using the Acrobatics skill to move through any
squares occupied partially by you. If the attack hits, you deal damage as
normal and knock the opponent prone.
Tail Slap
Gain a secondary natural attack dealing 1d6 points of damage. powerful Build trait.
Horns/Spikes
Gore attack dealing 1d8 points of damage.
Ferocity
If you are reduced below 0 HP and are not killed outright, you continue to live
on for a number of extra rounds equal to your Constitution score.
Though effectively unconscious you still may perform move, standard,
or swift actions usually granted to an unconscious PC despite having negative
Hit Points. After this number of rounds, or when your additional hit points
above reach negative con score, you are considered dead,
Fast Healing
At the start of each of your turns, you regain a number of hit points equal to
your heritage subtype level, as long as you have at least 1 hit point.
As long as you have at least 1 hit point
Powerful Charge
When charging, gain a bonus of +4 to the attack roll with all melee attacks,
and may knock back enemies.
Longevity
The Dinosaur's racial Hit Dice are treated as d12s for the purpose of aging,
with a maximum age as adjudicated by DM.
Evolutions